Friday 11 May 2012

Modelling Lego Parts

Modelling Hands for the Ubiquitous Lego Man




 

Starting off with a tube, 3mm radius, 1.5mm radius and height 4mm. 8 sides and Slice is on at 270 degrees. Then in editable poly, select edge and ring. Loop and connect. 





Select edge for height definition. 3 loops at 95. Modify and Turbosmooth. 








 


Top view vertices, select fingertip area and move vertices to refine fingers.






In wireframe view, ctrl-select clusters of vertices and mould them down.


For the cuff, add a chamfer by selecting certain vertices and adjust in the z-axis. This has created a polygon which will be useful for extrusion of geometry. However I had to try and square it up.




Move all mid-section vertices downwards.


Select polygon for extrusion by 1mm.
Make the polygon planar as it is not perpendicular to the geometry of the hand.
Insert a polygon inside the extruded poly and extrude again.



Select edge and ring at insert edge and connect. 




Cut the triangular polygon at the insert and cut into two.


Scale out the perpendicular vertices and a large cylindrical form is gained. Connect the edges.


The result was flawed due to verticular error, I will have to redo but this is how it looks in Final Render





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