Polygon Modelling A Lego Body
Modified using symmetry and mirrored on the z axis.
After connecting my edges around the arm area, I delete that particular area's polygons.
After adding the Shell modifier the inside geometry is a little skewed. |
Needed to Straighten Corners |
Circling the arm-hole. |
From the first render, the arm-hole is obviously not lego style so scaling and constraining all at the same time, I attempt to make it more circular. I can improve it further, I hope.
Now to make the hole for the neck. Extrude top four polygons 6mm high. Then choose edge, ring and connect to give it a more defined edge.
With no constraints, scale in the vertices of the neck to give it a more octagonal shape, trying to make the vertices as equi-distant as possible.
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